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SportsEngine API
Leveraging Webhooks for Data Changes
Leveraging Webhooks for Data Changes

Learn about integrating and using webhooks from SportsEngine to know when adding, updating, or deleting data.

Updated over a week ago

Webhooks notify your application when data changes in the SportsEngine platform. Each organization can decide to enable webhooks to your application, and you can configure applications to receive webhooks at a specific URL. If you are not receiving webhooks for an organization, you can find their contact information in the /organizations query. Please look at the Completing Your First GraphQL Query for examples of accessing organization data.

Webhook Payload

Like GraphQL queries and mutations, webhooks send to your endpoint in a POST. The webhook payload will contain four attributes to describe what happened to the data. It is important to note that the payload does not have the exact changed data due to privacy concerns. A webhook payload example:

{ 
organizationId: 12345
resourceOperation: “create”
resourceId: "ab9f4201-4ef4-4a02-946f-81c3399959a2"
resourceType: “event”
}

Attribute

Description

organizationid

This attribute is used in most queries and is an integer.

resourceOperation

This string informs what happened to the data. The values will be: create, update, or delete.

resourceId

Typically, this alphanumeric string is the internal SportsEngine ID for the changed data.

resourceType

This string indicates the type of data that changed.

Operations for Webhook Resources

Webhooks send for a variety of objects on the platform. Since not all webhooks apply to every object, here is a quick breakdown of each resourceType and if they support create, update, or delete operations.

resourceType

Create

Update

Delete

event

Yes

Yes

Yes

affiliation

Yes, parent only

Yes, parent only

Yes, parent only

profile

No

No

No

team

Yes

Yes, includes any roster change

Yes

registrationResult

Yes

Yes

Yes

registration

No

No

No

organization

Yes

Yes

Yes

eligibility

Yes

Yes

N/A

membership

Yes

Yes

N/A

Frequency and Significant Operations

Webhook settings have a maximum of one webhook per object per minute per organization. Suppose multiple changes on an object within a minute can happen frequently on events and teams. In that case, it will be summarized in a single webhook with the most significant operation as the resource operation. For example, suppose an event is created and updated with a score within the same minute. In that case, you will receive one webhook only containing the create operation, as create is the most significant operation at that minute. The operation significance order:

Order

Operation

1

delete

2

create

3

update

Webhook Retry Policy

Your application is responsible for being ready to receive webhooks. We send webhooks once and do not retry failed webhooks. If we receive errors for webhooks (non-200 status) for several days, we reserve the option to turn off webhooks for your application.

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